Monday, 13 February 2017

'Prey' Looks Like The 'Half-Life 3' We've All Been Waiting For

Credit: Arkane/Bethesda
Credit: Arkane/Bethesda
So I have no idea whether Prey will be as amazing as the new trailer makes it look, but it certainly reminds me of a cross between Half-Life 2 and Alienand maybe the closest thing to a Half-Life spiritual successor we're likely to see.
The science-fiction shooter isn't just about blasting scary demonic creatures on a creepy space station, it's also about puzzle solving using an interesting arsenal of tools and weapons. Players take on the role of Morgan Yu as he unravels the mysteries of the space station and his own identity. (Morgan sounds a lot like Gordon, too.)
Here's the brand new gameplay trailer:

So that looks pretty awesome. Already 2017 is shaping up to be yet another great year for first-person shooters.
Prey is being developed by Arkane Studios, the creators of Dark Messiah of Might & Magic and the Dishonored games. It's no wonder that it reminds me a little of Half-Life 2 then---the art style of Dishonored strongly evoked that game as well. (The art style here doesn't, but the gameplay does...)
In any case, I'm sure it will be its own unique experience entirely, but I'm glad we're seeing more games like this and Titanfall 2 and various other creative shooters coming out.
Prey lands on PS4, Xbox One and PC on May 5th. I can't wait.


Nier: Automata Has Gone Gold


Action-RPG Nier: Automata has gone gold, publisher Square Enix has announced.
The game's producer, Yosuke Saito tweeted the news (translated by Gematsu), apparently stating that the game actually went gold long ago. He didn't specify exactly when the game was completed, however.
If you can't wait until the game's March 7 release date for PS4 (March 10 in Europe and Australia; later in 2017 on PC) to play it, you can check out a free demo on the PlayStation Store now.
The demo's description on the Store says it is set in an abandoned factory, and it "follows android 2B's mission to destroy a massive enemy weapon that lies within."
The game is made by PlatinumGames, the developer of acclaimed action titles like The Wonderful 101 and Bayonetta.
Platinum was also developing the Xbox One and PC-exclusive game Scalebound, before that got canceled by publisher Microsoft. Xbox boss Phil Spencer has since said the game's cancellation is "better for Xbox gamers."




Sunday, 12 February 2017

Ninja Theory announces Hellblade 2017 release

Ninja Theory reassures gamers that Hellblade will indeed be released in 2017 for PS4 and PC.

Hellblade.jpg
Ninja Theory has reiterated that the long-delayed Hellblade: Senua’s Sacrifice will be released in 2017. 
Originally announced in 2014, Hellblade was pencilled in for a 2016 launchalthough that obviously failed to happen. Fortunately, Ninja Theory commented on Twitter that the hotly anticipated PlayStation 4 and PC actioner will ship at some point this year, although an exact release date has yet to be announced.
Yes! We’re really looking forward to sharing #Hellblade with you all. The support has been amazing,” said the company, in response to whether the game was coming out this year.

Hellblade’s story is based on Celtic mythology, and follows the exploits of Senua as she ventures into a hellish underworld concocted from the psychotic manifestations of her own reality and mind. Ninja Theory has described the game as an ‘independent AAA game’ in the sense that it is being developed and published independently, but still maintains the quality and production values of other major video game releases on the market.
Ninja Theory is perhaps best known to PlayStation gamers as the studio behind the PS3-exclusive Heavenly Sword, which was released back in 2007. In addition, the company was also responsible for rebooting Capcom’s Devil May Cry franchise back in 2013, with the game later being remastered for current-generation systems.

VR Shooter ‘Dexed’ Out On PlayStation VR; What To Expect From ‘DmC: Devil May Cry’ Creator’s Debut VR Title

The world could use more rail shooters

I hadn't heard of Dexed until today, just ahead of its PlayStation VR launch on Tuesday, but knowing that it was made by Ninja Theory (EnslavedHellblade) and inspired by Panzer Dragoon has me curious.
It's a straightforward premise, with players holding an ice blaster in one hand, a fire blaster in the other, and painting targets that are susceptible to one elemental attack but not the other. This trailer gets that point across, so I'll just add that there's a standard relaxing "Zen Mode" option as well.
After back-to-back late nights spent with Resident Evil 7, I could use a palate cleanser. The user reviews for the already-released Oculus Rift and HTC Vive versions of Dexed sound decent enough: short, sweet, and well-polished. About what I would expect from a built-for-VR arcade title.
Best of all, this is reasonably priced at $10. There's simply not enough of that in the VR space.

Netflix is working on a Castlevania series

Will debut later this year



Konami

Netflix is working on a new original series based on Konami’s Castlevania franchise, the company announced today.
The news was buried within a press release sent out after an event for the network’s upcoming slate of new series, which was held in New York City. Although Netflix didn’t announce who would executive produce the Castlevania series, but Adi Shankar (producer on Dreddconfirmed on Facebook he would be co-running the series. The first part of the first season is expected to be released this year. Acclaimed writer Warren Ellis (Transmetropolitan, Iron Man) has reportedly written the first season.
Prior to the announcement animator Michael Hirsh told the Globe and Mail that his new studio, Wow Unlimited Media, would be teaming with Netflix to create the animated series. According to Hirsh, the show will be targeted towards a younger audience, which is interesting considering Shankar described the show as dark and satirical, with the intention to “flip the vampire sub-genre on its head.”
In December, Adventure Time executive producer Fred Seibert hinted on a podcast that he was working on a TV series about a popular video game (his studio, Frederator, owns the rights to Castlevania) but nothing was confirmed by Seibert or Netflix at the time.
The first Castlevania game was released in 1986, but it’s unclear if the series will focus on the events of that specific title or later installments in the franchise. The last game in the Castlevania series, Castlevania: Lords of Shadow 2was released in 2014.
More information is expected to be announced in the coming months.

5 Things We Learned From 'Metal Gear Solid' Mastermind Hideo Kojima


The Japanese game developer reveals more about his next project, 'Death Stranding', and his love for movies



Hideo Kojima is currently working on 'Death Stranding' starring Mads Mikkelsen Illustration by Bram Vanhaeren

Hideo Kojima's work in video games, creating the strange, huge and best-selling series Metal Gear Solid for publisher Konami has won him an army of devoted fans and plenty of awards. Those fans and peers alike were shocked when, in 2015, it became clear he was leaving Konami and Metal Gear Solid behind under not entirely amicable circumstances. 
Now he's back with a new studio, Kojima Productions, and a new game, Death Stranding, that stars Mads Mikkelsen, Norman Reedus and Kojima's friend and cult movie director Guillermo Del Toro. In an in-depth interview with Glixel – the new video game site from the makers of Rolling Stone – he spoke about the new project, his passion for movies and gave his take on the new Nintendo Switch console. 
He sees the Nintendo Switch as an evolution of a 2011 Metal Gear Solididea"You might be familiar with a thing we created called 'Transfarring' which let you transfer data between a PS Vita game and a PS3 game. I see the Switch as an evolution of that idea, where you can play something at home and play it to go. This is the main attraction of this system."



His next game Death Stranding isn't horror, and will even be funny"Death Stranding is not a horror game. I just wanted to make something that looks very unique, something you haven't seen before, something with a more artistic slant to it. I’m not pursuing a dark aspect to the game."

He also explains that lighter moments are important when you're putting a player through stressful situations. "So we'll have humor in this game too, but to a degree that it doesn't ruin the world setting. It will be at an appropriate level."
He believes that the difference been watching a movie and playing a game will disappear
"I believe that in the very near future, games and movies will meld together. Also the way games and movies are created now are basically interchangeable; you can interchange assets," he says.
"But if we move to what we were just talking about – VR and breaking out of the frame – that'll happen with movies. So now with movies people will be able to look anywhere, so you’ll need to design assets, you'll need to design the movie with the same mentality as designing a game to service the viewer, to cover all those bases. So in that respect they'll become the same type of entertainment."


He's seen Mad Max: Fury Road - Black And Chrome Edition 18 times"I really enjoy that even though it doesn't have any color, for some reason you feel colors, and even smells and sounds that aren't there. Maybe it's because I've seen it so many times it sort of puts itself back together in my mind."
He's very into La La Land’s lead actress"Right now I’m really into Emma Stone. [Laughs] There are many actresses I like, like Alicia Vikander from Ex Machina," he says. Alicia Vikander is my favorite actress, but right now I'm really into Emma Stone because of La La Land. I've seen it three times already.
You can read the full interview on Glixel.

‘Death Stranding’: Mads Mikkelsen Talks Meeting Hideo Kojima, Differences In Acting For Video Game Vs. Films


Mads Mikkelsen had no idea who Hideo Kojima was or what he’d created until he asked his son. Spoiler alert: excitement ensued.
Mikkelsen appeared on a recent episode of HideoTube, brought to you by Kojima himself to discuss Death Stranding. The actor discussed his first meeting with Kojima and his experiences developing the game. The most endearing part of Mikkelsen’s interview was when he spoke about discussing the project with his son.
"[My] son knew him, knew his games. And when I told him I was gonna meet you he was like, 'Oh! I have to come with you!' But obviously he's a brilliant man and very, very nice, and it's just an honor to be part of this. It's something that I've never done before, and to do it straight in the super league is fantastic,” Mikkelsen said (via Games Radar ).
When your kid is excited about a project, there’s no way you’re turning it down. Mikkelsen went on to discuss his experiences on the motion capture set for Death Stranding. The actor was impressed by Kojima’s push for improvisation on set. Mikkelsen liked being able to contribute to developing his character.
"As I said before, it's a very interesting universe,” Mikkelsen said, referring to Death Stranding . “It's not story driven in the sense that we go from A to Z, like we do in a film. We can make up the background, but we don't necessarily have to, because it is out of time, out of space. It is in the moment. So I think the opportunity of doing things we've never done before, as you say, that is not necessarily linked to a psychological base, but it's based to the moment. It could be very interesting, which we normally don't do when we do characters.”
For what we can tell from the Death Stranding trailers, Mikkelsen is likely playing a villain in the video game. We don’t know much about his character, but we have faith in Kojima’s ability to create interesting storylines. Death Stranding is currently in development through an exclusive partnership with Sony.